Wednesday, 30 April 2014
FMP : day 16
Today was spent designing my webpage as well as going to English so i haven't really done much in terms of my FMP. Mainly i have just designed some select areas that will be different than the other spaces on the board. It is coming on much nicer now but preferably i would have liked to have done some more work on it today.
Thursday, 24 April 2014
FMP : day 15
Today has been a very design orientated day. After consulting with my tutor Rob we came to the conclusion that the main board design looked a little bit off. There were parts that just didn't look right and so today i have refined it and created what i think should now be the last time i will redesign it.


Using my template i have laid down some of the board spaces including the chance and community chest cards. So far it works really well and is coming along.
i created several designs for more chance cards. I have changed the colours of the cards and had feedback from the people in my class as to what design looks the best or at least what i should include next time. I now have a basic concept of what things to incorporate into making the cards.
later in the day i discovered that i had missed out a vital part of the game which is the waterworks and electric company. After reading the rules and thinking about how the game might get a bit difficult i have come up with a good solution to both problems and that is to make the waterworks and electric company into power pellet spaces which will allow you to kill a ghost if they land on you. It will become a collectable that should balance the game out.


Using my template i have laid down some of the board spaces including the chance and community chest cards. So far it works really well and is coming along.i created several designs for more chance cards. I have changed the colours of the cards and had feedback from the people in my class as to what design looks the best or at least what i should include next time. I now have a basic concept of what things to incorporate into making the cards.
later in the day i discovered that i had missed out a vital part of the game which is the waterworks and electric company. After reading the rules and thinking about how the game might get a bit difficult i have come up with a good solution to both problems and that is to make the waterworks and electric company into power pellet spaces which will allow you to kill a ghost if they land on you. It will become a collectable that should balance the game out.
Wednesday, 23 April 2014
FMP : day 14
Today i had the dentist and English so i have missed a huge portion of today. But so far i managed to start my design for what the community chest cards will look like.
After looking at feedback i will decide whether i should use it on the final project.
After looking at feedback i will decide whether i should use it on the final project.
Tuesday, 22 April 2014
FMP : day 13
the first half of today was spent researching into our upcoming trip to the pick me up in London. After that i spent the rest of the day redesigning my board. Not entirely redesigned but i changed the layout of the board to incorporate a 9 sided board rather than a 10. This job was much easier this time around.
Other than that i started to design what the chance cards are going to look like for my game. I have created a nice emerald design and added type. I haven't decided whether to call them chance cards or emerald cards but i will have to think about it.
Other than that i started to design what the chance cards are going to look like for my game. I have created a nice emerald design and added type. I haven't decided whether to call them chance cards or emerald cards but i will have to think about it.
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