Thursday, 24 April 2014

FMP : day 15

Today has been a very design orientated day. After consulting with my tutor Rob we came to the conclusion that the main board design looked a little bit off. There were parts that just didn't look right and so today i have refined it and created what i think should now be the last time i will redesign it.
Using my template i have laid down some of the board spaces including the chance and community chest cards. So far it works really well and is coming along.
i created several designs for more chance cards. I have changed the colours of the cards and had feedback from the people in my class as to what design looks the best or at least what i should include next time. I now have a basic concept of what things to incorporate into making the cards.
later in the day i discovered that i had missed out a vital part of the game which is the waterworks and electric company. After reading the rules and thinking about how the game might get a bit difficult i have come up with a good solution to both problems and that is to make the waterworks and electric company into power pellet spaces which will allow you to kill a ghost if they land on you. It will become a collectable that should balance the game out.




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